Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 266395a28f Merge pull request #12945 from looeee/FBXLoader_cleanup_binaryparser 7 vuotta sitten
.github cc8293b40f Updated ISSUE_TEMPLATE to r89 7 vuotta sitten
build d3eaa7f538 Updated builds. 7 vuotta sitten
docs 130a02ea8c Merge pull request #12797 from Mugen87/dev4 7 vuotta sitten
editor 6d9c1f752f Merge pull request #12874 from TyLindberg/editor-focus-shortcut 7 vuotta sitten
examples 266395a28f Merge pull request #12945 from looeee/FBXLoader_cleanup_binaryparser 7 vuotta sitten
src 166ba2f5e6 ShapeUtils: Moved addContour() and removeDupEndPts() out of triangulateShape(). See #12940. 7 vuotta sitten
test 20e0f8510e LoaderUtils: Fix for multibyte characters in decodeText(). 7 vuotta sitten
utils 61672d3f17 Utils: Remove 3DS Max and Revit exporter 7 vuotta sitten
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 vuotta sitten
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 vuotta sitten
LICENSE 6c2e03fea6 Update LICENSE 8 vuotta sitten
README.md 582cc2c7e8 Improved README example 8 vuotta sitten
bower.json d271add4e8 Added bower.json back. See #10431 8 vuotta sitten
package.json da2936540a r89 7 vuotta sitten
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 7 vuotta sitten

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases