Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 27d16db02f Updated builds. 7 роки тому
.github d5e3cb3fab Use un-minified three.js in fiddles 7 роки тому
build 27d16db02f Updated builds. 7 роки тому
docs f2024134d7 Update LOD.html 7 роки тому
editor b7d826fb4d Editor: Fixed animations not working in WebXR. 7 роки тому
examples e3eea3036d Updated webvr_ballshooter to use two controllers. 7 роки тому
src f8965d4621 KeyframeTrack: Removed circular dependencies. 7 роки тому
test f8965d4621 KeyframeTrack: Removed circular dependencies. 7 роки тому
utils 35e240d9a6 WebXRManager: Fixed setCompatibleXRDevice() of null. 7 роки тому
.gitattributes 5446f535d1 git should handle the line endings 7 роки тому
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 роки тому
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 роки тому
.travis.yml 3f191c3999 Travis CI 7 роки тому
LICENSE 5498e9ec31 Update LICENSE 7 роки тому
README.md e1f9e8541a README: Added Travis badge 7 роки тому
package-lock.json 68ceebdb31 Fixed vulnerabilities in package-lock.json 7 роки тому
package.json 0949e59f3a r94 7 роки тому
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 роки тому

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases