Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

tschw 294b0f566f Removed invisible whitespace. hace 10 años
build fc4b419277 Updated builds. hace 10 años
docs 2e53761eca Merge branch 'dev' of https://github.com/mrdoob/three.js into dev hace 10 años
editor 3a101e98da Editor: Update renderer when antialias option changes. (Yay! This finally works!) hace 10 años
examples c844609ae5 Added SSAO example to examples list. hace 10 años
src 294b0f566f Removed invisible whitespace. hace 10 años
test 2a432ea5ee Merge pull request #6798 from dubejf/async-texture hace 10 años
utils 9b49f963ac renamed webglproperties method names. Now correctly accounts for interleaved attributes sharing buffers hace 10 años
.gitignore 6536ce7052 gitignore node_modules hace 11 años
.npmignore 99d4757bd4 Add NPM support hace 10 años
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. hace 11 años
LICENSE c12770459e change *copy; to © hace 10 años
README.md b113db75e1 <canvas> -> `WebGL` hace 10 años
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch hace 10 años
package.json 99d4757bd4 Add NPM support hace 10 años

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases