Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 2b6d958fa0 Updated builds. преди 12 години
build 2b6d958fa0 Updated builds. преди 12 години
docs 7939e2148c Documentation for hex/intensity on all lights преди 12 години
editor a5e1a1d4eb ui.js: code clean up. преди 12 години
examples 35b2609f7a Moved Sprite.rotation to SpriteMaterial.rotation. преди 12 години
src 35b2609f7a Moved Sprite.rotation to SpriteMaterial.rotation. преди 12 години
test 5292d19570 Added tests преди 12 години
utils 2e7400d2c7 Normalize indentation in Blender exporter преди 12 години
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. преди 12 години
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. преди 12 години
LICENSE eb44ccfc7b Updating copyright year преди 12 години
README.md ad419d40bd r59 преди 12 години

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases