Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 2f716c0613 WebGLRenderer: Allow morphTarget values to be negative. Fixes #5712. 10 anos atrás
build 9dab1154d6 Updated builds. 10 anos atrás
docs 3300ad82a9 Docs: UVMapping is now a constant. 10 anos atrás
editor 85a9ce57e8 Examples: Mobile friendly. 10 anos atrás
examples 92876d839e Fixed more envMap breakage. 10 anos atrás
src 2f716c0613 WebGLRenderer: Allow morphTarget values to be negative. Fixes #5712. 10 anos atrás
test 05e26f97cc fix Euler.setFromQuaternion bug - see #5659 10 anos atrás
utils 9dc0771fde Fixed exporter breakage. 10 anos atrás
.gitignore 6536ce7052 gitignore node_modules 11 anos atrás
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 anos atrás
LICENSE 4857e75774 Update LICENSE 11 anos atrás
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 anos atrás
bower.json 2d59713328 r69 10 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases