Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

dubejf 2f76f92a1b Rename _copyFrom to copy 10 роки тому
build 48ca37770d Updated builds. 10 роки тому
docs 45eecee73e Add documentation over textures not getting disposed together with material 10 роки тому
editor 79a9676820 Editor: Fixed selectionBox. 10 роки тому
examples 2f76f92a1b Rename _copyFrom to copy 10 роки тому
src 2f76f92a1b Rename _copyFrom to copy 10 роки тому
test faa8745f58 Add unit tests 10 роки тому
utils d59c631422 add code styling 10 роки тому
.gitignore 6536ce7052 gitignore node_modules 11 роки тому
.npmignore 99d4757bd4 Add NPM support 10 роки тому
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 роки тому
LICENSE c12770459e change *copy; to © 10 роки тому
README.md b113db75e1 <canvas> -> `WebGL` 10 роки тому
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 роки тому
package.json faa8745f58 Add unit tests 10 роки тому

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases