Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 309dcad1ac Updated builds. 10 лет назад
build 309dcad1ac Updated builds. 10 лет назад
docs 6475b29ab8 Restored aoMap to MeshBasicMaterial 10 лет назад
editor 2665e375bf Replaced instanceof Array with Array.isArray(). See #5886. 10 лет назад
examples 2380b3a6bc Reverted morphtargets example. 10 лет назад
src a28f4e9b7c DirectGeometry: Added indices back. 10 лет назад
test 191bb16cd4 Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed 10 лет назад
utils ed0b2eafe8 DirectGeometry: Removed indices. 10 лет назад
.gitignore 6536ce7052 gitignore node_modules 11 лет назад
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CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 лет назад
LICENSE c12770459e change *copy; to © 10 лет назад
README.md b113db75e1 <canvas> -> `WebGL` 10 лет назад
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases