Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Kai Salmen 33198861cc #17615 Fix material assignment when Parser is run in worker. Additionally, allow material override from OBJLoader2.addMaterials to MaterialHandler.addMaterials 5 年之前
.github e0a31ea77c r109 5 年之前
build b91aebff63 Updated builds 5 年之前
docs d73a18af57 Docs: Clean up. 5 年之前
editor 6e3a7a85a2 Editor: Commented out sheen code. 5 年之前
examples 33198861cc #17615 Fix material assignment when Parser is run in worker. Additionally, allow material override from OBJLoader2.addMaterials to MaterialHandler.addMaterials 5 年之前
files a7b2da4ac4 Enables smooth scrolling of docs side-panel on iOS devices 6 年之前
src 1e4c317021 Merge pull request #17675 from WestLangley/dev_sprite_alphamap 5 年之前
test a9913a4da0 Merge pull request #17445 from Mugen87/dev29 5 年之前
utils e4d31f03b7 Blender Exporter: Added link to help people that still need it. 5 年之前
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 年之前
.gitattributes 5446f535d1 git should handle the line endings 7 年之前
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 年之前
.npmignore ccd86cc603 Include declaration files in npm package 6 年之前
.travis.yml 294d4b291a Tests against latest node 6 年之前
LICENSE 3b38509773 Update LICENSE 6 年之前
README.md a53ee62602 use shared-invite url for slack 6 年之前
icon.png c69db34ef8 Added icon.png 6 年之前
package-lock.json dc9a44839a Updated package-lock.json 5 年之前
package.json 0a99abb80c Upgrade dev dependencies. 5 年之前

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases