Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

David Peicho 33692c84b1 WebGLRenderer: implement copyTextureToTexture3D 4 lat temu
.github b4be803311 Update CONTRIBUTING.md 4 lat temu
build 3fb5f0663f Updated builds. 4 lat temu
docs 6a90b52add Update MathUtils.html 4 lat temu
editor 536d7296de Merge pull request #21235 from Mugen87/dev2 4 lat temu
examples d1de1f0197 USDZExporter: Added material.emissive support. 4 lat temu
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 lat temu
src 33692c84b1 WebGLRenderer: implement copyTextureToTexture3D 4 lat temu
test 048195e625 Tests: Clean up puppeteer 4 lat temu
utils 9de54f31a3 Revert "Eslint: add support for class properties" 4 lat temu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 lat temu
.gitattributes 5446f535d1 git should handle the line endings 7 lat temu
.gitignore 08bac6a468 cleanup 5 lat temu
LICENSE 75406c6313 Update LICENSE 4 lat temu
README.md 66c3ffda9e README: Removed faulty button 4 lat temu
icon.png c69db34ef8 Added icon.png 6 lat temu
package-lock.json 9de54f31a3 Revert "Eslint: add support for class properties" 4 lat temu
package.json 9de54f31a3 Revert "Eslint: add support for class properties" 4 lat temu

README.md

three.js

NPM Package Build Size NPM Downloads Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases