Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 33e82b65d9 Examples: Clean up преди 7 години
.github a1daef37e5 r95 преди 7 години
build de785e8611 Updated builds. преди 7 години
docs f29976f075 Merge pull request #14646 from takahirox/FixOrbitControlsDoc преди 7 години
editor 89a4f80215 Merge pull request #14170 from arodic/transform-controls преди 7 години
examples 33e82b65d9 Examples: Clean up преди 7 години
src f17dd855bf Merge pull request #14640 from WestLangley/dev-fog_nomenclature преди 7 години
test 251ebc873f Merge pull request #14385 from donmccurdy/animation-optimize-optout-v3 преди 7 години
utils 4561fa6458 Build: Added OffscreenCanvas to externs.js преди 7 години
.gitattributes 5446f535d1 git should handle the line endings преди 7 години
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore преди 7 години
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 преди 7 години
.travis.yml 3f191c3999 Travis CI преди 7 години
LICENSE 5498e9ec31 Update LICENSE преди 7 години
README.md e1f9e8541a README: Added Travis badge преди 7 години
package-lock.json e6171f7703 Update dev dependencies преди 7 години
package.json e6171f7703 Update dev dependencies преди 7 години
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 преди 7 години

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases