Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 38bc52a6ee Merge pull request #18212 from mrdoob/pmrem il y a 5 ans
.github 3bbd5eb65e r111 il y a 5 ans
build 62b0767f3c Updated builds. il y a 5 ans
docs 7af21db4e1 Merge pull request #16909 from ranbuch/feature/support-costume-painter-sort-functions-2 il y a 5 ans
editor 1d217757dc Merge pull request #18185 from Mugen87/dev29 il y a 5 ans
examples ca769c88af PMREMGenerator: Updated examples. il y a 5 ans
files 3536f494e0 Docs: Fixed language selector. il y a 5 ans
src e94b0381d7 Moved PMREMGenerator to /src. il y a 5 ans
test f1887abb45 Fixed GLTFExporter unit test. il y a 5 ans
utils e94b0381d7 Moved PMREMGenerator to /src. il y a 5 ans
.editorconfig f1ba3a32ed Remove indent size from .editorconfig il y a 6 ans
.gitattributes 5446f535d1 git should handle the line endings il y a 7 ans
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore il y a 7 ans
.npmignore ccd86cc603 Include declaration files in npm package il y a 6 ans
.travis.yml 294d4b291a Tests against latest node il y a 7 ans
LICENSE 3b38509773 Update LICENSE il y a 6 ans
README.md a53ee62602 use shared-invite url for slack il y a 6 ans
icon.png c69db34ef8 Added icon.png il y a 6 ans
package-lock.json 0998172670 Updated dev dependencies. il y a 5 ans
package.json 3bbd5eb65e r111 il y a 5 ans

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases