Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 38c2150e69 Minor code clean up. há 10 anos atrás
build 035b586b4f Updated builds. há 10 anos atrás
docs 9d72d80f3f MeshNormalMaterial: Removed shading property. há 10 anos atrás
editor 6a1ed12243 Editor: Added Center Action to Geometry panel. há 10 anos atrás
examples 26b71211cc Merge pull request #6211 from makc/buffer-geometry-loader-fix há 10 anos atrás
src 38c2150e69 Minor code clean up. há 10 anos atrás
test e5cc53358c Fix 'Math.sign' polyfill to match ES6 specs há 10 anos atrás
utils 62732a3428 Merge pull request #6217 from repsac/bl_options há 10 anos atrás
.gitignore 6536ce7052 gitignore node_modules há 11 anos atrás
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. há 11 anos atrás
LICENSE c12770459e change *copy; to © há 10 anos atrás
README.md bb3c743e67 Changed README example to use WebGLRenderer. há 11 anos atrás
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev há 10 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases