Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Emmett Lalish 3b447900be precompile shader 5 rokov pred
.github 3bbd5eb65e r111 5 rokov pred
build 4b10afa503 Updated builds. 5 rokov pred
docs 5d1f1348e1 Update docs to reflect aoMap/lightMap matrix support. 5 rokov pred
editor 6605afd490 Editor: Add PLYExporter. 5 rokov pred
examples 3b447900be precompile shader 5 rokov pred
files ae9a6a914d Docs/Examples: Dark mode support. 5 rokov pred
src 20a2d146ac Clean up lgtm alerts. 5 rokov pred
test f56d4c2889 Mesh: Remove drawMode. 5 rokov pred
utils ab5bd55ead modified example, removed js 5 rokov pred
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 rokov pred
.gitattributes 5446f535d1 git should handle the line endings 7 rokov pred
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 rokov pred
.npmignore ccd86cc603 Include declaration files in npm package 6 rokov pred
.travis.yml 294d4b291a Tests against latest node 6 rokov pred
LICENSE 3b38509773 Update LICENSE 6 rokov pred
README.md a53ee62602 use shared-invite url for slack 6 rokov pred
icon.png c69db34ef8 Added icon.png 6 rokov pred
package-lock.json 0998172670 Updated dev dependencies. 5 rokov pred
package.json 3bbd5eb65e r111 5 rokov pred

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases