Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Takahiro 3c7dec22d5 Optimize memory management of MMDPhysics 8 سال پیش
.github c1109de4d9 Update ISSUE_TEMPLATE.md 8 سال پیش
build 5d77b1aa05 Updated builds. 8 سال پیش
docs 96fec980a9 Update Font.html 8 سال پیش
editor 8283f65694 Editor: Replaced GLTFLoader with GLTF2Loader. See #11649. 8 سال پیش
examples 3c7dec22d5 Optimize memory management of MMDPhysics 8 سال پیش
src 146b9370da WebGLRenderer: Console logging on contextlost/restored. 8 سال پیش
test 8c9986a0dc [gltf] Sanitize node names. 8 سال پیش
utils 99daadc470 Fix variable name in `_scene_format` method of Blender exporter 8 سال پیش
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 سال پیش
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 سال پیش
LICENSE 6c2e03fea6 Update LICENSE 8 سال پیش
README.md 3cc756542e - added gitter badge to readme per issue #11614 8 سال پیش
bower.json d271add4e8 Added bower.json back. See #10431 8 سال پیش
package.json 1c4f5d749a r86 8 سال پیش
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 سال پیش

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases