Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Aleksandar Rodic 3eff5909d8 added touch support for transform controls 12 rokov pred
build 8a05ef865b Updated builds. 12 rokov pred
docs 71a3b35ae1 Updated Texture image description for using video as a texture. 12 rokov pred
editor 3eff5909d8 added touch support for transform controls 12 rokov pred
examples 3eff5909d8 added touch support for transform controls 12 rokov pred
src 41b1a45a63 Update Geometry.js 12 rokov pred
test f45faba30d Merge branch 'updating-quaternion-fromEuler-tests' of https://github.com/danielribeiro/three.js into dev 12 rokov pred
utils d8280746fc Properly compute the armature rotation matrix 12 rokov pred
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 rokov pred
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 rokov pred
LICENSE eb44ccfc7b Updating copyright year 12 rokov pred
README.md ad419d40bd r59 12 rokov pred

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases