Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 43a05c3eb4 Updated builds. 5 tahun lalu
.github d75ca045fd Revert "Tests: travis -> github CI" 5 tahun lalu
build 43a05c3eb4 Updated builds. 5 tahun lalu
docs 1e17676c9c Docs: Fix type in MeshPhysicalMaterial. 5 tahun lalu
editor 957f9414cb Editor: Removed forceContextLoss workaround. 5 tahun lalu
examples 0c64a11fb6 Tests: update screenshots 5 tahun lalu
files 3536f494e0 Docs: Fixed language selector. 5 tahun lalu
src 4744272880 WebGLRenderer: Clean up. 5 tahun lalu
test 0c64a11fb6 Tests: update screenshots 5 tahun lalu
utils 07415e28c5 Delete hello_lgtm.py 5 tahun lalu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 tahun lalu
.gitattributes 5446f535d1 git should handle the line endings 7 tahun lalu
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 tahun lalu
.npmignore ccd86cc603 Include declaration files in npm package 6 tahun lalu
.travis.yml d75ca045fd Revert "Tests: travis -> github CI" 5 tahun lalu
LICENSE e122db35fe Update LICENSE 5 tahun lalu
README.md cf55a47035 Updated jsfiddle in README. 5 tahun lalu
icon.png c69db34ef8 Added icon.png 6 tahun lalu
package-lock.json 6be8bd5843 Upgraded dev dependencies. 5 tahun lalu
package.json 6be8bd5843 Upgraded dev dependencies. 5 tahun lalu

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases