Renaud Rohlinger 43fbcefc20 InstancedMesh: Add clone and dispose method for `morphTexture` (#27952) il y a 1 an
..
accessors 43fbcefc20 InstancedMesh: Add clone and dispose method for `morphTexture` (#27952) il y a 1 an
code bafd714420 TSL: Fix tslFn generate in isolated cache (#27844) il y a 1 an
core e6ec29855f WebGPURenderer: Improve support int/uint textures (#27932) il y a 1 an
display 4639edd29f WebGPURenderer: Apply fog before tonemapping and encoding (#27850) il y a 1 an
fog 4639edd29f WebGPURenderer: Apply fog before tonemapping and encoding (#27850) il y a 1 an
functions 2d38c5dbf0 WebGPURenderer: MaterialX (#27294) il y a 1 an
geometry 2d1695ed65 Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846) il y a 2 ans
gpgpu 76e1fb171a WebGPU Compute: Support for dynamic uniforms (#26906) il y a 1 an
lighting 12b08b230c WebGPURenderer: PMREM (#27829) il y a 1 an
loaders 03e4e05557 NodeEditor: New Version (Rev. 3) (#25692) il y a 2 ans
materials 70aed3da4c fix batching before instancing and add multidraw instance support (#27950) il y a 1 an
materialx 2d38c5dbf0 WebGPURenderer: MaterialX (#27294) il y a 1 an
math 3d07bacfe8 CondNode: Fix duplicate conditional (#27828) il y a 1 an
parsers 60f307f603 Universal Renderer and WebGPUBackend (#26079) il y a 2 ans
pmrem bd2845f306 WebGPURenderer: Prevent PMREM to break when missing textures (#27951) il y a 1 an
procedural 2d1695ed65 Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846) il y a 2 ans
shadernode 93be1831f0 ShaderNode: Fix cacheMaps.int -> cacheMaps.ints (#27911) il y a 1 an
utils 12b08b230c WebGPURenderer: PMREM (#27829) il y a 1 an
Nodes.js 7059b85ca3 WebGPURenderer: Support BatchMesh (#27937) il y a 1 an