Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Oscar Eriksson 44b40c7fc7 Fix for issue #15072 7 år sedan
.github 2410ad1a8f r97 7 år sedan
build 6c7a0e1e05 Updated builds. 7 år sedan
docs d0156cf32e Docs: Removed Material.overdraw from zh docs. 7 år sedan
editor 963bcc8144 ObjectLoader: Added setPath(), setTexturePath() -> setResourcePath(). 7 år sedan
examples 8f2439c2d0 Remove Material.overdraw property 7 år sedan
src 44b40c7fc7 Fix for issue #15072 7 år sedan
test 21c617c96f fix bug add white space 7 år sedan
utils f9c5ee5999 Utils: externs clean up. 7 år sedan
.gitattributes 5446f535d1 git should handle the line endings 7 år sedan
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 år sedan
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 år sedan
.travis.yml 294d4b291a Tests against latest node 7 år sedan
LICENSE 5498e9ec31 Update LICENSE 7 år sedan
README.md 70ff172db2 Update README.md 7 år sedan
package-lock.json 7ebe6f94d6 Merge pull request #14985 from looeee/add_esling_plugin_html 7 år sedan
package.json 7ebe6f94d6 Merge pull request #14985 from looeee/add_esling_plugin_html 7 år sedan
rollup.config.js 60a728d173 Rollup: Added plugin for converting gl constants to their values. 7 år sedan

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases