Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ben Houston 487e008ed5 improve settings for light map example now that lightMap is properly modulated and additive. 10 tahun lalu
build d8f0cfd116 Updated builds. 10 tahun lalu
docs 3300ad82a9 Docs: UVMapping is now a constant. 10 tahun lalu
editor f60a6e7ba7 Editor: Set Pixel Ratio. 10 tahun lalu
examples 487e008ed5 improve settings for light map example now that lightMap is properly modulated and additive. 10 tahun lalu
src 91b34be36d fix particle_basic to new outgoingLight/diffuseColor model. 10 tahun lalu
test 05e26f97cc fix Euler.setFromQuaternion bug - see #5659 10 tahun lalu
utils 9dc0771fde Fixed exporter breakage. 10 tahun lalu
.gitignore 6536ce7052 gitignore node_modules 11 tahun lalu
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 tahun lalu
LICENSE 4857e75774 Update LICENSE 11 tahun lalu
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 tahun lalu
bower.json 2d59713328 r69 11 tahun lalu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases