Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 4a0dce9d72 Merge pull request #19157 from marcofugaro/translucecncy-to-subsurface vor 5 Jahren
.github 663eba547d CI: fine tuning vor 5 Jahren
build 5aa27af00b Updated builds. vor 5 Jahren
docs 2e659a4e35 Update FontLoader.html vor 5 Jahren
editor fb857e0f06 Editor: Strings for sidebar. vor 5 Jahren
examples 4a0dce9d72 Merge pull request #19157 from marcofugaro/translucecncy-to-subsurface vor 5 Jahren
files 3536f494e0 Docs: Fixed language selector. vor 5 Jahren
src ec6db5af77 Update the roughness and metalness default unifoorm vor 5 Jahren
test afc428f572 CI: new exception to stop freezes vor 5 Jahren
utils 6b67c5ca98 Translucency --> Subsurface Scattering vor 5 Jahren
.editorconfig f1ba3a32ed Remove indent size from .editorconfig vor 6 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 7 Jahren
.gitignore 34cc4ef530 fixed some left minimap.js codes vor 5 Jahren
.npmignore ccd86cc603 Include declaration files in npm package vor 6 Jahren
LICENSE e122db35fe Update LICENSE vor 5 Jahren
README.md cf55a47035 Updated jsfiddle in README. vor 5 Jahren
icon.png c69db34ef8 Added icon.png vor 6 Jahren
package-lock.json 6be8bd5843 Upgraded dev dependencies. vor 5 Jahren
package.json 9c5b46a648 Tests: e2e coverage vor 5 Jahren

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases