Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

daron1337 4ce1d34951 Added cylindricalRotation feature to TrackballControls. Updated the related example 10 yıl önce
build 092aa7729a Updated builds. 10 yıl önce
docs 62979dfcd6 Fixed little docs issues 10 yıl önce
editor 6fd6def71a Deprecated SceneLoader. See #5983. 10 yıl önce
examples 4ce1d34951 Added cylindricalRotation feature to TrackballControls. Updated the related example 10 yıl önce
src f88546724c THREE.Cache now global. See #5650. 10 yıl önce
test 6e77ef510a remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744 10 yıl önce
utils e89ec85990 Removed Sublime completions. Use https://github.com/mflux/threesublimecompletions instead. 10 yıl önce
.gitignore 6536ce7052 gitignore node_modules 11 yıl önce
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 yıl önce
LICENSE c12770459e change *copy; to © 10 yıl önce
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 yıl önce
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev 10 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases