Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog 51e1c3159d Merge pull request #18927 from Mugen87/dev48 5 gadi atpakaļ
.github b11f897812 r114 5 gadi atpakaļ
build 285fd8c1ab Updated builds. 5 gadi atpakaļ
docs 2d3341945b Docs: Clean up. 5 gadi atpakaļ
editor 35489ee6d8 fix missing comma 5 gadi atpakaļ
examples 398e4bde71 Merge pull request #18836 from sciecode/dev-dolly 5 gadi atpakaļ
files 3536f494e0 Docs: Fixed language selector. 5 gadi atpakaļ
src 91156b6167 Clean up comments. 5 gadi atpakaļ
test f03084ef34 Tests: Update getInverse() unit tests. 5 gadi atpakaļ
utils d64351575a Upgrade dev dependencies. 5 gadi atpakaļ
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 7 gadi atpakaļ
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 gadi atpakaļ
.npmignore ccd86cc603 Include declaration files in npm package 6 gadi atpakaļ
.travis.yml df5d3385f5 Tests: clean travis.yml 5 gadi atpakaļ
LICENSE e122db35fe Update LICENSE 5 gadi atpakaļ
README.md a682eea80a Update README.md 5 gadi atpakaļ
icon.png c69db34ef8 Added icon.png 6 gadi atpakaļ
package-lock.json ea849a38a9 Bump acorn from 6.3.0 to 6.4.1 5 gadi atpakaļ
package.json d64351575a Upgrade dev dependencies. 5 gadi atpakaļ

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases