Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog 51e1c3159d Merge pull request #18927 from Mugen87/dev48 5 jaren geleden
.github b11f897812 r114 5 jaren geleden
build 285fd8c1ab Updated builds. 5 jaren geleden
docs 2d3341945b Docs: Clean up. 5 jaren geleden
editor 35489ee6d8 fix missing comma 5 jaren geleden
examples 398e4bde71 Merge pull request #18836 from sciecode/dev-dolly 5 jaren geleden
files 3536f494e0 Docs: Fixed language selector. 5 jaren geleden
src 91156b6167 Clean up comments. 5 jaren geleden
test f03084ef34 Tests: Update getInverse() unit tests. 5 jaren geleden
utils d64351575a Upgrade dev dependencies. 5 jaren geleden
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 jaren geleden
.gitattributes 5446f535d1 git should handle the line endings 7 jaren geleden
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 jaren geleden
.npmignore ccd86cc603 Include declaration files in npm package 6 jaren geleden
.travis.yml df5d3385f5 Tests: clean travis.yml 5 jaren geleden
LICENSE e122db35fe Update LICENSE 5 jaren geleden
README.md a682eea80a Update README.md 5 jaren geleden
icon.png c69db34ef8 Added icon.png 6 jaren geleden
package-lock.json ea849a38a9 Bump acorn from 6.3.0 to 6.4.1 5 jaren geleden
package.json d64351575a Upgrade dev dependencies. 5 jaren geleden

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases