Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Garrett Johnson 5655fbea21 LDrawLoader: Start removing stored derivative data during initial parse (#23139) 3 yıl önce
.github 833395eb14 Upgrade `actions/setup-node` action and cache dependencies on CI (#22883) 3 yıl önce
build d10d1be864 Updated builds. 3 yıl önce
docs 61a4d5c900 Docs: Improve Raycaster page. (#23132) 3 yıl önce
editor d0456056df Editor: Updated v1.0.0 signals.min.js (#23044) 3 yıl önce
examples 5655fbea21 LDrawLoader: Start removing stored derivative data during initial parse (#23139) 3 yıl önce
files f9ceca4ffe Make headers stand out in API reference (#22948) 3 yıl önce
manual ab456bbe92 Manual: Improve style of modified code listings. (#23142) 3 yıl önce
src 860093d3ec Update default matcap (#23126) 3 yıl önce
test a221c4a177 Add isObject3D unittest (#23121) 3 yıl önce
utils e59ac40aa0 Updated examples builds. 3 yıl önce
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 7 yıl önce
.gitignore 6bab8bdef3 test-treeshake: Add rollup-plugin-visualizer (#21657) 4 yıl önce
.lgtm.yml 9c3b8dd8d2 add lgtm config (#23062) 3 yıl önce
LICENSE 484f9e24f2 Update LICENSE (#23131) 3 yıl önce
README.md ae8c484a7c docs: update slack invite-link in readme (#22012) 4 yıl önce
icon.png c69db34ef8 Added icon.png 6 yıl önce
package-lock.json 03423cf850 npm audit fix 3 yıl önce
package.json 1a241ef100 r136 3 yıl önce

README.md

three.js

NPM Package Build Size NPM Downloads Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases