Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 57d6d74b25 WebGLRenderer: Reverted materialId sorting as it breaks transparent sorting. Requires deeper refactoring. 11 years ago
build 8f03463034 Updated builds. 11 years ago
docs ca0baaa8d1 Merge branch 'patch-6' of https://github.com/gero3/three.js into dev 11 years ago
editor 21d78ed5b7 Editor: Added RaytracingRenderer. 11 years ago
examples c3eff75eea WebGLRenderer: Sort by material.id first. 11 years ago
src 57d6d74b25 WebGLRenderer: Reverted materialId sorting as it breaks transparent sorting. Requires deeper refactoring. 11 years ago
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 years ago
utils ed09502bfb can cause problems if object and datablock names are different 11 years ago
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 years ago
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 years ago
LICENSE 4857e75774 Update LICENSE 11 years ago
README.md 75de3f1803 Updated README with BoxGeometry. 11 years ago
bower.json 6ff842c0f4 r66 11 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases