Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Pierre Lepers 5d1bdedd8c basic material support + external texture loading 12 lat temu
build 45d22fed28 Updated builds. 12 lat temu
docs 796363caba Set Camera.up as the orbit axis in OrbitControls 12 lat temu
editor 797c414a40 Editor: Select parent when deleting object. 12 lat temu
examples 5d1bdedd8c basic material support + external texture loading 12 lat temu
src a39f41a6ae One more 4 influences/vertex in the shader 12 lat temu
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 12 lat temu
utils ad95b94c89 Merge branch 'converterEnhance' of https://github.com/DaoshengMu/three.js into dev 12 lat temu
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 13 lat temu
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 13 lat temu
LICENSE 4857e75774 Update LICENSE 12 lat temu
README.md 75de3f1803 Updated README with BoxGeometry. 12 lat temu
bower.json 731f39827d bower.json should not be excluded from the package 12 lat temu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases