Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 70f4a6c8fa Merge branch 'dev' of https://github.com/Bjvanminnen/three.js into dev 11 years ago
build 802bc60949 Updated builds. 11 years ago
docs 7939e2148c Documentation for hex/intensity on all lights 11 years ago
editor a5e1a1d4eb ui.js: code clean up. 11 years ago
examples 6a535af21b Merge branch 'dev' of https://github.com/bartmcleod/three.js into dev 11 years ago
src 6728683dd5 Face vertex normals and face vertex UVs must not be shared. Fixed. 11 years ago
test 5292d19570 Added tests 12 years ago
utils 2e7400d2c7 Normalize indentation in Blender exporter 11 years ago
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 years ago
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 years ago
LICENSE eb44ccfc7b Updating copyright year 12 years ago
README.md ad419d40bd r59 12 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases