Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ben Houston 71734a0c4b add more realistic floor texture. add ambient irradiances based on solar measures. 9 anos atrás
build 13b52bd62b Updated builds. 9 anos atrás
docs 08055e6a1a add light.power to docs. 9 anos atrás
editor e39520a6bf Merge branch 'master' into dev 9 anos atrás
examples 71734a0c4b add more realistic floor texture. add ambient irradiances based on solar measures. 9 anos atrás
src 23a93d42e9 ensure lambert shading still works. 9 anos atrás
test d05bd4fd4d Merge pull request #7686 from zz85/closed_spline 10 anos atrás
utils b701b7eb00 inline tone mapping mostly works. 9 anos atrás
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 anos atrás
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 anos atrás
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 10 anos atrás
LICENSE c2e049403f Update LICENSE 10 anos atrás
README.md b17ffc45d5 Fixed jsfiddle. See #8185. 9 anos atrás
bower.json 635b3e274d Fix bower.json ignores 10 anos atrás
package.json e3b2abed47 Updated package.json 9 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases