Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 769b0195e8 Moving texture.needsUpdate to events. 12 gadi atpakaļ
build 4b0ff5df42 Updated builds. 12 gadi atpakaļ
docs f74d036a1a Update Object3D rotation type in docs to Euler 12 gadi atpakaļ
editor 409a9dfcf1 Editor: Prevent accidental back history. 12 gadi atpakaļ
examples 6f119469a0 More clean up to ubiquity test example. Also added ubiquity test2 for uvScale/uvOffset. 12 gadi atpakaļ
src 769b0195e8 Moving texture.needsUpdate to events. 12 gadi atpakaļ
test 5292d19570 Added tests 12 gadi atpakaļ
utils 7d77a7a8cc Added EdgesHelper 12 gadi atpakaļ
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 13 gadi atpakaļ
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 13 gadi atpakaļ
LICENSE eb44ccfc7b Updating copyright year 13 gadi atpakaļ
README.md ad419d40bd r59 12 gadi atpakaļ

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases