Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 794dfc499f Merge pull request #10476 from tentone/dev пре 8 година
.github 97c27038df Update ISSUE_TEMPLATE.md пре 9 година
build acdda10d58 Updated builds. пре 8 година
docs 44001091f6 Extra brackets пре 8 година
editor 22daf03fc8 UI: Removed CollapsiblePanel пре 8 година
examples a3979e7b8a Fix CCDIKSolver link quaternion bug пре 8 година
src b6ff1f136c Code identation пре 8 година
test b23734b85a Fix typo, add a unit test пре 8 година
utils af9e25967a Blender Exporter: Export Buffer Geometry by default. пре 8 година
.gitignore d9ca12ad15 Ignore npm-debug.log files пре 8 година
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build пре 9 година
LICENSE c2e049403f Update LICENSE пре 9 година
README.md 09310167c2 Fixed Link to Migration Guide пре 8 година
package.json 088a75b92c remove bower.json from package.json пре 8 година
rollup.config.js 205b25856b Clean up. пре 8 година

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases