Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 7a721c52d8 Merge pull request #20354 from mrdoob/terser 4 年之前
.github cf836bbb07 r120 5 年之前
build 032136332b Updated builds. 4 年之前
docs f43719d218 Merge pull request #20340 from ycw/patch-4 4 年之前
editor 6a418dd9ae Removed checking `undefined` against receiveShadow 4 年之前
examples 4c756468bd Merge pull request #19892 from takahirox/GLTFLoaderNodeHook 4 年之前
files 688117aa7f Examples: Improvements to minimal list mode. 5 年之前
src c03a3e347d Merge pull request #20357 from ycw/patch-2 4 年之前
test 2362e90683 fix test 4 年之前
utils 74f57df75c Rollup: Simplified header() 4 年之前
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 年之前
.gitattributes 5446f535d1 git should handle the line endings 7 年之前
.gitignore 08bac6a468 cleanup 5 年之前
LICENSE e122db35fe Update LICENSE 5 年之前
README.md 34af368f97 README: Fixed import path. 5 年之前
icon.png c69db34ef8 Added icon.png 6 年之前
package-lock.json e59a50f79c Replaced Google Closure compiler with Terser 4 年之前
package.json e59a50f79c Replaced Google Closure compiler with Terser 4 年之前

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases