alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 years ago
..
cameras 9a1bd00614 Refactored documentation system. No more XMLHttpRequest. 13 years ago
core e6f509baf6 rename Ray -> Raycaster, Ray3 -> Ray per @mrdoob (see #2729) 12 years ago
extras caf3de3050 [docs] Update docs 12 years ago
lights e3de6ceaf8 Merged content from Spotlight.rst file, deleted it too + filled some gaps. 13 years ago
loaders 37bccc2d35 List ImageLoader events like those in TextureLoader 13 years ago
materials caf3de3050 [docs] Update docs 12 years ago
objects 6c7b044ff1 Using the full THREE.LineStrip and THREE.LinePieces constants in the docs as it makes it more explicit and avoids guessing (is it a String? is it a constant?) 13 years ago
renderers 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 years ago
scenes d073d158e5 Document Fog and FoxExp2 13 years ago
textures caf3de3050 [docs] Update docs 12 years ago