Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 8004cf730b Examples: Reverted standard material example to TrackballControls 7 years ago
.github ba4489ded6 r92 7 years ago
build 4de955d7be Updated builds 7 years ago
docs 3e0fe7ad76 Merge pull request #14062 from FalkF/patch-1 7 years ago
editor c8d8498982 WebVR: Update origin trial token 7 years ago
examples 8004cf730b Examples: Reverted standard material example to TrackballControls 7 years ago
src 3bd2353290 Merge pull request #14057 from takahirox/AddAttributeReturnValue 7 years ago
test 03681b7bd6 Add updateMatrixWorld benchmark 7 years ago
utils 14dce44a1d Update README.md 7 years ago
.gitattributes 5446f535d1 git should handle the line endings 7 years ago
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 years ago
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 years ago
.travis.yml 3f191c3999 Travis CI 7 years ago
LICENSE 5498e9ec31 Update LICENSE 7 years ago
README.md e1f9e8541a README: Added Travis badge 7 years ago
bower.json d271add4e8 Added bower.json back. See #10431 8 years ago
package.json ba4489ded6 r92 7 years ago
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 years ago

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases