Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Juergen Ahting 87a36a6bbb WebGLRenderer: consistent handling of devicePixelRatio in setSize, setViewport and setScissor 12 лет назад
build 2e76fba144 Updated builds. 12 лет назад
docs fa13a99d11 Updated WebGlRenderer render Method Documentation 12 лет назад
editor 8b01ca5b03 Editor: Simplified Helpers code. 12 лет назад
examples db3d8b623e Merge branch 'Lines-Indexed-Geometry-#4317' of git://github.com/Nicien/three.js into dev 12 лет назад
src 87a36a6bbb WebGLRenderer: consistent handling of devicePixelRatio in setSize, setViewport and setScissor 12 лет назад
test 4f468cf9a4 Fix typo 12 лет назад
utils d1d8606e46 Merge branch '3dsmax_exporter' of https://github.com/DoodleIncident/three.js into dev 12 лет назад
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 13 лет назад
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 13 лет назад
LICENSE 4857e75774 Update LICENSE 12 лет назад
README.md 46753d2e50 README: Updated jsfiddle (using latest library version). 12 лет назад
bower.json 4862f5f111 r65 12 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases