Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

William Dalton 8837ce97a7 Fix imports for WebGLRenderer.d.ts hace 6 años
.github 116c18d687 r106 hace 6 años
build 116c18d687 r106 hace 6 años
docs 749ee962a8 Docs: Minor style improvements. hace 6 años
editor 116c18d687 r106 hace 6 años
examples 995aa9368b Examples: Bring namespace back. hace 6 años
files cb12e13a6b Docs/Examples: scrollbar clean up. hace 6 años
src 8837ce97a7 Fix imports for WebGLRenderer.d.ts hace 6 años
test 2bef01fc9c fix eslint issues hace 6 años
utils ee2149ff65 JSM: Update name of external libs. hace 6 años
.editorconfig f1ba3a32ed Remove indent size from .editorconfig hace 6 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore hace 7 años
.npmignore ccd86cc603 Include declaration files in npm package hace 6 años
.travis.yml 294d4b291a Tests against latest node hace 7 años
LICENSE 3b38509773 Update LICENSE hace 6 años
README.md 09f0fb45a5 Fix typo hace 6 años
package-lock.json de300df706 Adding @typescript packages back to try to make Travis happy. hace 6 años
package.json 116c18d687 r106 hace 6 años
rollup-examples.config.js 3bac627f55 Clean up. hace 6 años
rollup.config.js ab130804c7 Added missing constant to build config. hace 6 años

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases