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animation
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b02db06c57
Animation: Removed JITCompile stuff.
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13 years ago |
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cameras
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24a6a533ec
Improved camera.setLens code as suggested in #2323.
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13 years ago |
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core
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c8ae6a3de6
First official commit of ShapeGeometry with examples.
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13 years ago |
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geometries
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5d8ed4e4f9
Extracted rays from PointLightHelper into AsteriskGeometry.
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13 years ago |
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helpers
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9478cdacd2
Less visually noisy SpotLightHelper.
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13 years ago |
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modifiers
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d77daf0593
Cleanup SubdivisionModifier a little
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13 years ago |
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objects
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cdfc4f3b8a
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.
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13 years ago |
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renderers
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d5e032b979
Fixed implications of new MeshFaceMaterial.materials at multiple places (Ray, Projector, ShadowMapPlugin, DepthPassPlugin).
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13 years ago |
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shaders
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9c3194b9e1
Added support for fog to Sprites.
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13 years ago |
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ColorUtils.js
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50beaac104
Moved ColorUtils.rgbToHsv into Color.getHSV
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13 years ago |
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FontUtils.js
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7aba6e9743
Moved FontUtils into a seperate file, Removed and move TextPath into FontUtils
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13 years ago |
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GeometryUtils.js
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829b236a74
Fixed UVs bug in GeometryUtils.triangulateQuads when handling faces which were already triangles.
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13 years ago |
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ImageUtils.js
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3a19a4ae08
Editor: added textures to scene exporter.
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13 years ago |
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SceneUtils.js
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6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
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13 years ago |
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ShaderUtils.js
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88604b4a0a
Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple).
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13 years ago |