alteredq 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 13 years ago
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animation b02db06c57 Animation: Removed JITCompile stuff. 13 years ago
cameras 24a6a533ec Improved camera.setLens code as suggested in #2323. 13 years ago
core c8ae6a3de6 First official commit of ShapeGeometry with examples. 13 years ago
geometries 5d8ed4e4f9 Extracted rays from PointLightHelper into AsteriskGeometry. 13 years ago
helpers 9478cdacd2 Less visually noisy SpotLightHelper. 13 years ago
modifiers d77daf0593 Cleanup SubdivisionModifier a little 13 years ago
objects cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 years ago
renderers d5e032b979 Fixed implications of new MeshFaceMaterial.materials at multiple places (Ray, Projector, ShadowMapPlugin, DepthPassPlugin). 13 years ago
shaders 9c3194b9e1 Added support for fog to Sprites. 13 years ago
ColorUtils.js 50beaac104 Moved ColorUtils.rgbToHsv into Color.getHSV 13 years ago
FontUtils.js 7aba6e9743 Moved FontUtils into a seperate file, Removed and move TextPath into FontUtils 13 years ago
GeometryUtils.js 829b236a74 Fixed UVs bug in GeometryUtils.triangulateQuads when handling faces which were already triangles. 13 years ago
ImageUtils.js 3a19a4ae08 Editor: added textures to scene exporter. 13 years ago
SceneUtils.js 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 years ago
ShaderUtils.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 13 years ago