Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 8a8661045a Editor: Clean up vor 6 Jahren
.github 7043802877 r100 vor 6 Jahren
build 7043802877 r100 vor 6 Jahren
docs c330f7eb2e Docs: Ensure the geometry browser uses BufferGeometry vor 6 Jahren
editor 8a8661045a Editor: Clean up vor 6 Jahren
examples f62b2a8217 Merge pull request #15500 from Oletus/cleanup-addressing-uniforms-in-examples vor 6 Jahren
src e5aa0f28a9 Merge pull request #15484 from Mugen87/dev2 vor 6 Jahren
test 02d91338ea Remove JSONLoader from core vor 6 Jahren
utils 02d91338ea Remove JSONLoader from core vor 6 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 7 Jahren
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore vor 7 Jahren
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 vor 7 Jahren
.travis.yml 294d4b291a Tests against latest node vor 6 Jahren
LICENSE 3b38509773 Update LICENSE vor 6 Jahren
README.md 9e7bddd9e5 README: Changed build-size badge service. vor 6 Jahren
package-lock.json a8794dc6bc Upgrade dev dependencies vor 6 Jahren
package.json a8794dc6bc Upgrade dev dependencies vor 6 Jahren
rollup.config.js 5e94deb6a2 Updated rollup's glsl() plugin. vor 6 Jahren

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases