Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 8d27a87e65 Water: Added support for logarithmic depth buffer. 5 년 전
.github b11f897812 r114 5 년 전
build 285fd8c1ab Updated builds. 5 년 전
docs 4f3c56f581 Merge pull request #18827 from martinRenou/fix_docs_renderbufferimmediate 5 년 전
editor 8e37797a0d Editor: Ensure to correctly configure GLTFLoader with DRACOLoader. 5 년 전
examples 8d27a87e65 Water: Added support for logarithmic depth buffer. 5 년 전
files 3536f494e0 Docs: Fixed language selector. 5 년 전
src baa6cdf05c Merge pull request #18855 from Longi94/anim-mixer 5 년 전
test f03084ef34 Tests: Update getInverse() unit tests. 5 년 전
utils d64351575a Upgrade dev dependencies. 5 년 전
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 년 전
.gitattributes 5446f535d1 git should handle the line endings 7 년 전
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 년 전
.npmignore ccd86cc603 Include declaration files in npm package 6 년 전
.travis.yml df5d3385f5 Tests: clean travis.yml 5 년 전
LICENSE e122db35fe Update LICENSE 5 년 전
README.md a682eea80a Update README.md 5 년 전
icon.png c69db34ef8 Added icon.png 6 년 전
package-lock.json ea849a38a9 Bump acorn from 6.3.0 to 6.4.1 5 년 전
package.json d64351575a Upgrade dev dependencies. 5 년 전

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases