Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 8e0add1d44 Fixed canvas examples with wrong order of calls. 11 лет назад
build 4b0ff5df42 Updated builds. 11 лет назад
docs f74d036a1a Update Object3D rotation type in docs to Euler 11 лет назад
editor 409a9dfcf1 Editor: Prevent accidental back history. 11 лет назад
examples 8e0add1d44 Fixed canvas examples with wrong order of calls. 11 лет назад
src 4c8e3a58e0 CanvasRenderer: Tweaks to handling of textures with missing image. 11 лет назад
test 5292d19570 Added tests 12 лет назад
utils 7d77a7a8cc Added EdgesHelper 11 лет назад
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 лет назад
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 лет назад
LICENSE eb44ccfc7b Updating copyright year 12 лет назад
README.md ad419d40bd r59 12 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases