Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 951f5ecfaf Merge pull request #14833 from atul-mourya/patch-4 7 лет назад
.github ce501ae22b r96 7 лет назад
build 5beab4d798 Updated builds. 7 лет назад
docs e1b15f6447 Removed clearTarget() method 7 лет назад
editor 4aa48705ec Editor: Added support for DRACO compressed GLTF. 7 лет назад
examples 96c1f744ee Update VRMLLoader to import vertex colors. 7 лет назад
src 951f5ecfaf Merge pull request #14833 from atul-mourya/patch-4 7 лет назад
test 21c617c96f fix bug add white space 7 лет назад
utils f9c5ee5999 Utils: externs clean up. 7 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 лет назад
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 лет назад
.travis.yml 3f191c3999 Travis CI 7 лет назад
LICENSE 5498e9ec31 Update LICENSE 7 лет назад
README.md 3793deda57 README: Minor changes. 7 лет назад
package-lock.json acd7953291 Updated package.json 7 лет назад
package.json acd7953291 Updated package.json 7 лет назад
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 лет назад

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases