Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9636c6597c Merge pull request #15854 from paulmasson/patch-1 hace 6 años
.github edaceba048 r101 hace 6 años
build dfd52aa024 Updated builds. hace 6 años
docs f43afbd9ae Merge pull request #15842 from gogoend/zh_doc hace 6 años
editor 0d695cccd6 Editor: Removed instanceof usage. hace 6 años
examples a8aa4ba314 Correct spelling hace 6 años
src cbdc2d0e8a Merge pull request #15825 from OndrejSpanel/prMirroredShadow hace 6 años
test 61a49191a8 Update BufferGeometry tets hace 6 años
utils eebed390cb Added modularize script. hace 6 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore hace 7 años
.npmignore ccd86cc603 Include declaration files in npm package hace 6 años
.travis.yml 294d4b291a Tests against latest node hace 6 años
LICENSE 3b38509773 Update LICENSE hace 6 años
README.md 9e7bddd9e5 README: Changed build-size badge service. hace 6 años
package-lock.json fc8466ae63 Updated package.json hace 6 años
package.json fc8466ae63 Updated package.json hace 6 años
rollup-examples.config.js 3bac627f55 Clean up. hace 6 años
rollup.config.js 55d8619ac2 texture3D: add support for TEXTURE_WRAP_R hace 6 años

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases