Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 975b91f91c Merge pull request #16065 from arodic/patch/TransformControls-memory-leak %!s(int64=6) %!d(string=hai) anos
.github aa6ed41b18 r103 %!s(int64=6) %!d(string=hai) anos
build aa6ed41b18 r103 %!s(int64=6) %!d(string=hai) anos
docs aa144159a9 Docs: Clean up %!s(int64=6) %!d(string=hai) anos
editor aa6ed41b18 r103 %!s(int64=6) %!d(string=hai) anos
examples 975b91f91c Merge pull request #16065 from arodic/patch/TransformControls-memory-leak %!s(int64=6) %!d(string=hai) anos
src aa6ed41b18 r103 %!s(int64=6) %!d(string=hai) anos
test 61a49191a8 Update BufferGeometry tets %!s(int64=6) %!d(string=hai) anos
utils 02e0322ea5 Fix tab issue %!s(int64=6) %!d(string=hai) anos
.editorconfig 3286c15d6a Keep that top comment, like other big libs do %!s(int64=6) %!d(string=hai) anos
.gitattributes 5446f535d1 git should handle the line endings %!s(int64=7) %!d(string=hai) anos
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore %!s(int64=7) %!d(string=hai) anos
.npmignore ccd86cc603 Include declaration files in npm package %!s(int64=6) %!d(string=hai) anos
.travis.yml 294d4b291a Tests against latest node %!s(int64=6) %!d(string=hai) anos
LICENSE 3b38509773 Update LICENSE %!s(int64=6) %!d(string=hai) anos
README.md b36f4af69d Clarify availability of renderers %!s(int64=6) %!d(string=hai) anos
package-lock.json 66863f3262 Editor: Removed Electron %!s(int64=6) %!d(string=hai) anos
package.json aa6ed41b18 r103 %!s(int64=6) %!d(string=hai) anos
rollup-examples.config.js 3bac627f55 Clean up. %!s(int64=6) %!d(string=hai) anos
rollup.config.js 2752ab4cb7 Add DataTexture2DArray %!s(int64=6) %!d(string=hai) anos

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases