Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Gero3 97951a622a add Plane unittests преди 6 години
.github 0ee09c94b0 r105 преди 6 години
build 736423bfb2 Updated builds. преди 6 години
docs 325a0579ab JSM: Added module and TS file for EquirectangularToCubeGenerator. преди 6 години
editor 0bcd79dcff Editor: Updated sw.js преди 6 години
examples 325a0579ab JSM: Added module and TS file for EquirectangularToCubeGenerator. преди 6 години
files b0b40597e6 Switched font from SF Pro to Inter преди 6 години
src 97951a622a add Plane unittests преди 6 години
test 97951a622a add Plane unittests преди 6 години
utils 325a0579ab JSM: Added module and TS file for EquirectangularToCubeGenerator. преди 6 години
.editorconfig f1ba3a32ed Remove indent size from .editorconfig преди 6 години
.gitattributes 5446f535d1 git should handle the line endings преди 7 години
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore преди 7 години
.npmignore ccd86cc603 Include declaration files in npm package преди 6 години
.travis.yml 294d4b291a Tests against latest node преди 7 години
LICENSE 3b38509773 Update LICENSE преди 6 години
README.md 09f0fb45a5 Fix typo преди 6 години
package-lock.json 03b6569076 add FailOnlyReporter преди 6 години
package.json 03b6569076 add FailOnlyReporter преди 6 години
rollup-examples.config.js 3bac627f55 Clean up. преди 6 години
rollup.config.js ab130804c7 Added missing constant to build config. преди 6 години

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases