Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Gero3 97951a622a add Plane unittests 6 years ago
.github 0ee09c94b0 r105 6 years ago
build 736423bfb2 Updated builds. 6 years ago
docs 325a0579ab JSM: Added module and TS file for EquirectangularToCubeGenerator. 6 years ago
editor 0bcd79dcff Editor: Updated sw.js 6 years ago
examples 325a0579ab JSM: Added module and TS file for EquirectangularToCubeGenerator. 6 years ago
files b0b40597e6 Switched font from SF Pro to Inter 6 years ago
src 97951a622a add Plane unittests 6 years ago
test 97951a622a add Plane unittests 6 years ago
utils 325a0579ab JSM: Added module and TS file for EquirectangularToCubeGenerator. 6 years ago
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 years ago
.gitattributes 5446f535d1 git should handle the line endings 7 years ago
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 years ago
.npmignore ccd86cc603 Include declaration files in npm package 6 years ago
.travis.yml 294d4b291a Tests against latest node 7 years ago
LICENSE 3b38509773 Update LICENSE 6 years ago
README.md 09f0fb45a5 Fix typo 6 years ago
package-lock.json 03b6569076 add FailOnlyReporter 6 years ago
package.json 03b6569076 add FailOnlyReporter 6 years ago
rollup-examples.config.js 3bac627f55 Clean up. 6 years ago
rollup.config.js ab130804c7 Added missing constant to build config. 6 years ago

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases