Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Gero3 97951a622a add Plane unittests 6 年之前
.github 0ee09c94b0 r105 6 年之前
build 736423bfb2 Updated builds. 6 年之前
docs 325a0579ab JSM: Added module and TS file for EquirectangularToCubeGenerator. 6 年之前
editor 0bcd79dcff Editor: Updated sw.js 6 年之前
examples 325a0579ab JSM: Added module and TS file for EquirectangularToCubeGenerator. 6 年之前
files b0b40597e6 Switched font from SF Pro to Inter 6 年之前
src 97951a622a add Plane unittests 6 年之前
test 97951a622a add Plane unittests 6 年之前
utils 325a0579ab JSM: Added module and TS file for EquirectangularToCubeGenerator. 6 年之前
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 年之前
.gitattributes 5446f535d1 git should handle the line endings 7 年之前
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 年之前
.npmignore ccd86cc603 Include declaration files in npm package 6 年之前
.travis.yml 294d4b291a Tests against latest node 7 年之前
LICENSE 3b38509773 Update LICENSE 6 年之前
README.md 09f0fb45a5 Fix typo 6 年之前
package-lock.json 03b6569076 add FailOnlyReporter 6 年之前
package.json 03b6569076 add FailOnlyReporter 6 年之前
rollup-examples.config.js 3bac627f55 Clean up. 6 年之前
rollup.config.js ab130804c7 Added missing constant to build config. 6 年之前

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases