Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 9e389d6a46 Fixed example. 11 anos atrás
build b2e932b547 Updated builds. 11 anos atrás
docs 3240549297 Docs: Minor clean up. 11 anos atrás
editor 4d6c6790d3 Editor: Notify user that no object has been selected when exporting geometry. Fixes #4295. 11 anos atrás
examples 9e389d6a46 Fixed example. 11 anos atrás
src 29ab8246b6 Raycaster/Projector: Skip morphtarget if influence === 0. 11 anos atrás
test 4f468cf9a4 Fix typo 11 anos atrás
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.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 anos atrás
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 anos atrás
LICENSE eb44ccfc7b Updating copyright year 12 anos atrás
README.md ad419d40bd r59 12 anos atrás
bower.json 133ea5b177 changed version to 0.0.64 11 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases