Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a13116ef7a Merge pull request #5654 from TatumCreative/texture-flipy 10 yıl önce
build 1f29fb8624 Updated builds. 10 yıl önce
docs a52ef725fc Updated texture.flipY in docs 10 yıl önce
editor a62de76e74 Editor: Using SphericalReflectionMapping for envMap. 10 yıl önce
examples 1ce9449994 Merge remote-tracking branch 'nraynaud/patch-2' into dev 10 yıl önce
src 1f29fb8624 Updated builds. 10 yıl önce
test 99b7e5311a Fix coding style 11 yıl önce
utils 9dc0771fde Fixed exporter breakage. 10 yıl önce
.gitignore 6536ce7052 gitignore node_modules 11 yıl önce
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 yıl önce
LICENSE 4857e75774 Update LICENSE 11 yıl önce
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 yıl önce
bower.json 2d59713328 r69 11 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases