Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a54c8a5676 Euler: Replace instantiating clamp function with THREE.Math.clamp. 12 سال پیش
build 8f03463034 Updated builds. 12 سال پیش
docs ca0baaa8d1 Merge branch 'patch-6' of https://github.com/gero3/three.js into dev 12 سال پیش
editor 21d78ed5b7 Editor: Added RaytracingRenderer. 12 سال پیش
examples c3eff75eea WebGLRenderer: Sort by material.id first. 12 سال پیش
src a54c8a5676 Euler: Replace instantiating clamp function with THREE.Math.clamp. 12 سال پیش
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 12 سال پیش
utils ed09502bfb can cause problems if object and datablock names are different 12 سال پیش
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 13 سال پیش
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 13 سال پیش
LICENSE 4857e75774 Update LICENSE 12 سال پیش
README.md 75de3f1803 Updated README with BoxGeometry. 12 سال پیش
bower.json 6ff842c0f4 r66 12 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases