Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a55ecbeba1 WebGLAttributes refactoring. 8 yıl önce
.github 14717cfa40 Add jsfiddle link to ISSUE_TEMPLATE.md 8 yıl önce
build be72fcdffe Updated builds. 8 yıl önce
docs a0362d837c Fixed code example error: there's no method distanceTo for Vector4 8 yıl önce
editor 9cfaa145aa Editor: Added shaders example. See #10800. 8 yıl önce
examples 0391599dea Fixed broken example. 8 yıl önce
src a55ecbeba1 WebGLAttributes refactoring. 8 yıl önce
test 4b946975f9 Removed duplicated build. 8 yıl önce
utils ad482004b7 Merge pull request #10581 from Sebasdc/export_double_sided_attribute 8 yıl önce
.gitignore 5d32ac4d8a add .vscode directory to .gitignore 8 yıl önce
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 yıl önce
LICENSE 6c2e03fea6 Update LICENSE 8 yıl önce
README.md 09310167c2 Fixed Link to Migration Guide 8 yıl önce
bower.json d271add4e8 Added bower.json back. See #10431 8 yıl önce
package.json 6d096f8c83 Merge pull request #10650 from TristanVALCKE/UnitTesting 8 yıl önce
rollup.config.js a278d71cc0 Revert "Added license url in Rollup config" 8 yıl önce

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases