Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a5642d0f90 Merge pull request #7585 from takahirox/MMDLoader пре 10 година
build 7bd18d59e6 Updated builds. пре 10 година
docs 00a565d493 Merge pull request #7615 from paulmasson/dev пре 10 година
editor 264773c150 Editor: Removed message event listener for now. пре 10 година
examples a5642d0f90 Merge pull request #7585 from takahirox/MMDLoader пре 10 година
src afd6125928 Merge pull request #7675 from MiiBond/fix_cube_rendertarget_dispose пре 10 година
test 26af55c297 fix spacing пре 10 година
utils e52062703b Merge pull request #7635 from yomotsu/blender-basic-material пре 10 година
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 пре 10 година
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build пре 10 година
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md пре 10 година
LICENSE c12770459e change *copy; to © пре 11 година
README.md b113db75e1 <canvas> -> `WebGL` пре 10 година
bower.json 635b3e274d Fix bower.json ignores пре 10 година
package.json ec6b4b4dd5 remove lodash dependency пре 10 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases